Why endgame = knowledge
Endgame is┬аthe┬аonly phase of┬аchess where pure knowledge decides everything. In┬аthe┬аopening you can play тАЬby┬аfeel,тАЭ in┬аthe┬аmiddlegame by┬аgeneral principles. In┬аthe┬аendgame there are positions where you either know the┬аright plan or┬аyou donтАЩt: a┬аwin turns into a┬аdraw, a┬аdraw into a┬аloss.
And┬аthe┬аworst part: those positions are the┬аsame at┬аevery level. A┬аgrandmaster mates with two bishops in┬аa┬аminute. A┬а1300 player may not┬аknow the┬аtechnique at┬аall┬атАФ and┬аquietly draw a┬аgame with an┬аextra bishop.
The┬аseven positions below are the┬аminimum set up┬аto┬а1700. Not┬атАЬthe┬аentire endgame theoryтАЭ┬атАФ concrete positions that show up┬аin┬аyour games every month.
1. Opposition and┬аthe┬аrule of┬аthe┬аsquare
The rule of┬аthe┬аsquare is┬аthe┬аsimplest: for┬аthe┬аking to┬аcatch a┬аpassed pawn, it┬аmust enter the┬аsquare the┬аpawn forms with its promotion square. If┬аit┬аenters┬атАФ it┬аcatches it; if┬аnot┬атАФ the┬аpawn promotes.
Simple example: pawn on┬аh4. To┬аh8 it┬аneeds 4 moves. The┬аopponentтАЩs king must be┬атЙд4 moves from h8. Build the┬аsquare from h4 to┬аh8 and┬аtoward the┬аking┬атАФ if┬аthe┬аking is┬аinside, it┬аcatches┬аup.
In┬аboth cases the┬аpawnтАЩs square is┬аthe┬аsame┬атАФ d4тАУh8 with side┬а4. Only the┬аkingтАЩs route changes: from d4 a┬аdiagonal works, from d8 you have to┬аdrop to┬аthe┬а7th rank to┬аavoid the┬аh7 check.
Opposition┬атАФ kings on┬аthe┬аsame line (file, rank, diagonal) at┬аan┬аodd number of┬аsquares apart. The┬аside not to┬аmove has the┬аadvantage┬атАФ the┬аopponent has to┬аgive way with the┬аking.
Example: white king e4, black king e6, Black to┬аmove. Black has no┬аgood move┬атАФ wherever the┬аking goes, White breaks through. ThatтАЩs opposition in┬аWhiteтАЩs favour.
Learn the┬аrule, solve 30 puzzles on┬аopposition and┬аthe┬аsquare┬атАФ and┬аyouтАЩll stop throwing away pawn endgames.
Train: pawn endgames
2. King and┬аpawn vs┬аking
The┬аmost common endgame in┬аyour games. Wrong about half the┬аtime at┬аclub level.
Main rule: the┬аstrong sideтАЩs king has to┬аbe┬аin front of┬аthe┬аpawn. If┬аthe┬аking holds the┬аpawn from behind┬атАФ itтАЩs often a┬аdraw. If┬аit┬аleads the┬аway┬атАФ it┬аwins.
Key squares: for┬аa┬аnon-rook pawn on┬аthe┬а2ndтАУ4th ranks the┬аkey squares are three squares on┬аthe┬аrank two ranks ahead of┬аthe┬аpawn. If┬аthe┬аstrong sideтАЩs king stands on┬аany of┬аthem┬атАФ the┬аpawn promotes, regardless of┬аwhose move it┬аis.
Example: pawn on┬аe2 тЖТ key squares d4, e4, f4. White king on┬аany of┬аthese┬атАФ pawn reaches e8.
Special case┬атАФ rook pawn (a/h). Almost always a┬аdraw if┬аthe┬аdefending king reaches the┬аcorner: it┬аcanтАЩt be┬аevicted, even with the┬аstrong side a┬аpawn┬аup.
3. Lucena position (тАЬbuilding the┬аbridgeтАЭ)
The┬аmost important winning position in┬аrook endings. Huge gap: those who know it┬аwin; those who donтАЩt hand over a┬аdraw.
Position: strong sideтАЩs king on┬аthe┬аpawnтАЩs promotion square (say d8), pawn on┬аthe┬а7th rank (d7), rook behind the┬аpawn (d1). Defending king cut off┬аon┬аthe┬аnext file (say the┬аf-file). Defending rook checks from the┬аside, stopping the┬аking from coming┬аout.
Idea┬атАФ тАЬbuild the┬аbridgeтАЭ:
- Rook to┬аthe┬а4th rank (Rd4 in┬аour example)┬атАФ thatтАЩs the┬аfuture тАЬbridge.тАЭ
- King steps off┬аthe┬аpromotion square, clearing the┬аpawnтАЩs path.
- When the┬аdefender starts checking with the┬аrook, your rook on┬аd4 shields the┬аking from the┬аside┬атАФ thatтАЩs the┬атАЬbridge.тАЭ
With the┬аbridge built, White promotes and┬аmates within 6тАУ8 moves.
If┬аyou donтАЩt know it┬атАФ draw. If┬аyou do┬атАФ win. This is┬аthe┬аfirst thing taught in┬аrook endings.
Train: rook endgames
4. Philidor position (тАЬactive rookтАЭ)
The┬аcrucial drawing position in┬аrook endings. The┬аdefenderтАЩs answer to┬аLucena.
Position: your king on┬аthe┬аopponentтАЩs promotion square, opponentтАЩs rook supports the┬аpawn, the┬аpawn is┬аheading to┬аpromote. Your rook┬атАФ on┬аyour third rank from your side (defending as┬аBlack, thatтАЩs the┬а6th rank by┬аboard numbering).
Idea:
- Hold the┬аrook on┬аthat 3rd rank (from your side) until the┬аopponentтАЩs pawn reaches it┬а(vs┬аWhite, until the┬аpawn plays d6).
- The┬аmoment the┬аpawn moves up┬атАФ swing the┬аrook to┬аthe┬аback and┬аstart checking from behind.
- The┬аstrong sideтАЩs king has nowhere to┬аhide from the┬аchecks: there are no┬аpieces between it┬аand┬аyour rook to┬аblock with.
PhilidorтАЩs defence turns many seemingly lost rook endings into ironclad draws. Especially valuable when youтАЩre the┬аweaker side┬атАФ which happens a┬аlot.
5. Basic rook endgames
Half of┬аall rook endgames really are drawn with correct play. You need the┬аgeneral principles:
- Active rook. The┬аrook works behind enemy lines, not┬аin┬аdefence. Better to┬аdrop a┬аpawn and┬аactivate the┬аrook than to┬аkeep a┬аpassive rook on┬аa1.
- Rook behind the┬аpasser┬атАФ yours or┬аtheirs. Yours supports your passer from behind. Theirs blockades their passer (also from behind). TarraschтАЩs classic rule: тАЬrook behind the┬аpassed pawn.тАЭ
- The king fights too. In┬аthe┬аendgame the┬аking is┬аan┬аactive piece. March it┬аto┬аthe┬аcentre or┬аto┬аthe┬аpasser.
- DonтАЩt rush to┬аtake the┬аpawn. Often itтАЩs better to┬аkeep the┬аpressure and┬аbring the┬аking up┬аthan to┬аswap right away.
These principles solve 70% of┬аrook endings at┬аyour level.
6. Mate with two bishops
Comes up┬аrarely, but┬аif┬аit┬аdoes, you must mate within 50 moves.
Idea: drive the┬аopponentтАЩs king into a┬аcorner. The┬аbishops control diagonals; your king comes up┬аand┬аgradually squeezes the┬аdefender to┬аthe┬аedge.
DonтАЩt try to┬аmate by┬аfeel┬атАФ learn the┬аtechnique. 30 minutes of┬аstudy plus playing it┬аout┬аby┬аhand five times will cover you for┬аlife.
Train: bishop endgames
7. Bishop and┬аknight mate (brief note)
The┬аhardest тАЬmust-knowтАЭ mate. Comes up┬аonce in┬а100 games, but┬аwhen it┬аdoes, you need the┬аcorrect-coloured corner. The┬аbishop controls one colour; the┬аking has to┬аbe┬аdriven to┬аa┬аcorner of that colour.
Realistic plan: learn the┬аidea, play it┬аout┬аonce for┬аunderstanding. DonтАЩt spend hours polishing the┬аtechnique┬атАФ at┬аyour level itтАЩs overrated.
Train: knight endgames
How to┬аtrain endgames
Endgames arenтАЩt trained with puzzles in┬аthe┬аusual sense. TheyтАЩre positions you play out┬аby┬аhand:
- Set the┬аposition up┬а(Lucena, say) on┬аa┬аboard or┬аin┬аanalysis.
- Play it┬аagainst yourself┬атАФ both sides, try both to┬аwin and┬аto┬аsave.
- Check against the┬аengine: where did you slip?
- Repeat in┬аa┬аweek.
- Then again a┬аmonth later.
Three spaced repetitions and┬аthe┬аposition stays in┬аyour head for┬аyears.
Extra sets: pawn endgames, rook endgames, zugzwang.
Related
- How to┬аgrow from 1300 to┬а1700┬атАФ overall plan, with endgame at┬а15% of┬аstudy time.
- Common chess mistakes by┬аlevel┬атАФ the┬аendgame mistakes most common at┬а1300тАУ1700.
- Game analysis┬атАФ play positions out┬аand┬аverify against the┬аengine.